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C++

DirectX11

HLSL

Checklist

Directx rendering package

Duration: January - March 2017 (10 weeks)

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Created a Rendering Package using DirectX11, which was then utilized to create a demo and a scene showcasing the functional features listed below: 

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- Skybox

- Terrain

- Pre-made models

- Custom 'file loaded' models

- Light sources (directional, point, spotlight)

- Fog

- Shaders

If you're interested in seeing any sample code or executable files, please contact me

© 2018 by Syed Quadri

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