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C++
DirectX11
HLSL
Directx rendering package
Duration: January - March 2017 (10 weeks)
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Created a Rendering Package using DirectX11, which was then utilized to create a demo and a scene showcasing the functional features listed below:
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- Skybox
- Terrain
- Pre-made models
- Custom 'file loaded' models
- Light sources (directional, point, spotlight)
- Fog
- Shaders
If you're interested in seeing any sample code or executable files, please contact me
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