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Resume

education

DePaul University – Chicago, IL
M.S. in Software Engineering - Real-Time Systems
Cumulative GPA: 3.984/4.0
Graduation Date: June 2018

North Carolina State University – Raleigh, NC
B.S. in Biomedical Engineering - Bioinstrumentation
Engineering Entrepreneurial Program
Cumulative GPA: 3.672/4.0
Graduation Date: December 2013

Experience

Quadrilateral Games LLC, Founder/Creative Director/Lead Programmer (August 2020 - Present)

  • Shinobi Run Endless (C#, Unity, Illustrator, Photoshop, 3DSMax, Premiere Pro, Audition)

VMC Consulting Corp., Remote Tester (September 2014 - May 2017) Per Session

Xylem Inc., Software Development Engineer (November 2018 - July 2020) 

  • Field Logic Hub (C#, XML, WPF)

  • Field Logic Tools (C#, XML, WPF)

  • Omni-Flow Tool (C#, XML, WPF)

  • EasyLink (C++)

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Harvard Bioscience, Technical Support Specialist (January 2015 - July 2015)

Harvard Bioscience, Technical Sales Reprensentative (July 2014 - January 2015)

UNC Medical School, Matlab Programmer (April 2014 - July 2014) 

Sage Shower (Sponsored by Plexus Corp), Founder/Lead Programmer (August 2012 - May 2013)

courses

Game Engine Programming I, II & III

Artificial Intelligence

User Centered Design

Software and Systems Project Management

Real-Time Networking

Rendering and Graphics Programming

Architecture of Real-Time Systems

Optimized C++

Applied 3D Geometry

Object-Oriented Software Development

Software Testing & Quality Assurance

Data Structures I & II

Computer Systems I & II

Discrete Structures for Computer Science

Engineering Entrepreneurship and New Product Development

Calculus II & III

Applied Differential Equations

Linear Systems

Probability & Statistics

Microcontroller Programming

Languages

C++

Familiar
Proficient 
Expert

C#

Master

Java

C

Python

Assembly

HLSL

GLSL

Matlab

skills

Languages: C++, C#, C, Java, Python, Assembly, GLSL, HLSL, XML, XAML, UML, SQL, HTML, Matlab

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Frameworks and API: OpenGL, Direct3D, WIN32, ASP.NET, .NET, AWS (EC2, S3)

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Technical Software: Visual Studio, Git, GitHub, Perforce, Helix ALM (TestTrackPro), Jenkins, Jira, Review Board, Beyond Compare, Unity, Eclipse, 3DS Max, Araxis Merge, Game Maker, Spriter, SharePoint

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Creative Software: Illustrator, Muse, Photoshop, Premier Pro

personal projects

Game Engine (2017 - 2018) – Custom game engine with systems for graphics, animation, file management,
memory management, and associated tools (animation/model command line converters and math library).
C++, GLSL, OpenGL, WIN32

 

Omega Race (2017) – Refactored an existing game to support multiplayer capabilities by adding data
driven and queuing mechanics, multiplayer lobbies, and networked game objects using TCP. C#


Zombie Game (2017) – Unity application where 4 survivors must defend against waves of zombie enemies,
which progressively becomes more difficult. Each survivor’s AI behavior is modified using decision trees
and pathfinding with the goal of trying to survive the longest. C#, Unity


Flappy Bird (2017) – Unity application where an artificial neural network and genetic algorithm are used to
learn and beat the popular Flappy Bird game. C#, Unity


Rendering Package (2017) – Full rendering package for a basic game engine showcasing features such as
custom models, skybox, terrain, shaders, fog, light sources, and mirrors. C++, HLSL, DirectX11


Space Invaders (2017) – Clone of Space Invaders built using modern software engineering principles,
including design patterns, iterative based development, and robust orthogonal systems. C#


Particle System (2016) – Optimized an existing console application to increase the number of particles
drawn and decrease the total processing time from 49ms to 20ms, a 40% decrease. C++


Logistics Application (2016) – Console application that performs the ordering and logistics functions of a
business, whose inventory is transported between several facilities throughout the country. Java, XML


Ascension (2014) – A 2D survival-horror RPG game where you play as the last surviving space marine and
must battle waves of deadly alien creatures till help arrives. GML, GameMaker, Spriter, Illustrator


Teaching Tool (2013) – A graphical user interface that assists students in understanding the Hodgkin-
Huxley Membrane Model and the Core Conductor Model. Matlab


Pulse Rate Project (2012) – An embedded microcontroller application that measures the user’s resting and
active heart rates according to their age and gender using an external hand-grip heart monitor. C


Reaction Time Project (2012) – An embedded microcontroller application that measures a user’s reaction
speed, using a numeric keypad and LCD screen. Assembly


ECG Monitoring System (2012) – Designed and built a custom ECG monitoring system using various
filters, amplifiers, and an Arduino microcontroller. Matlab, Arduino Language (C/C++)

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© 2018 by Syed Quadri

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